In response to my podcast of the other day, Fenn asked:
How should one go about building a post-scarcity society in a patent-and-copyright-encumbered intellectual climate?
There’s no easy way to answer this, as the answer is neither obvious nor uniquely defined. I can posit three suggestions that I think are deeply related:
- First, one of the things that will inevitably happen over the next decade, which has been going on for the past three decades, is that the idea of copyright will change. We are accustomed to an extremely rigid system for copyrights, born out of a greed which no longer really has any place in the realms of man in our new digital reality. Those who wish to uphold the old form of copyright are increasingly having to criminalize children and family folks, and any system which marginalizes the majority of the population (by stamps of unethicality, criminality, or whatever) is doomed to die (in the cybernetic sense) eventually.
- Second, there has been a lot of talk about manufactured scarcity on Global Swadeshi recently, and in a number of other places. This has relevance here: We already live in a post-scarcity society on a number of levels. We haven’t achieved full cornucopia yet, but for all intents and purposes nobody should be want of anything. The only thing stopping us from having this kind of global equality is the patent-and-copyright-encumbered intellectual climate of which you speak. But that intellectual climate isn’t self-organizing. Rather, it’s a result of the assumption of scarcity, which leads people to believe they can’t survive without property, which leads to greed. This may sound simplistic, but it needn’t be more complicated. So if you want to build a post-scarcity world, start by breaking the current system and replacing it with something better. This can be done in a number of ways and I don’t support any single one more than any other, but as a rule the less violence applied the better.
- Third, there is the option of doing the subversive hack. Nokia, amazingly, heralded this in the hardware market by saying that their patents were free for use in free/open source projects without royalties, and that they would not allow companies that did not follow the same guideline to use their patents. This was a big win, and completely parallel to the GNU General Public License or the Creative Commons licenses. Basically, these licensing schemes are viral in nature, and the more you spread the meme the stronger it becomes. Because of this I have been discussing open hardware licensing with a number of ‘big guys’ over the last couple of months, and I happen to know that Richard Stallman and Neil Gershenfeld have been discussing this issue (Neil told me the other day…).
Or, taken into short form:
- Just wait, the problem will solve itself.
- Encourage the problem to solve itself by political activism. (And btw, anarchism is the way to go)
- Push for subversive licensing methods and adopt free hardware licenses that are hostile towards patents.
On the third note, I think I’ll take the liberty of posting a few highlights of the mails thrown back and forth under the topic “Open Hardware License” a couple of months ago. I hope nobody minds.
The discussion started with Michel Bauwens asking about Open Hardware Licenses, or more generally, Open Source Physical Objects,
What do we need to have “economically-significant, replicable, open source physical production efforts?”, i.e. true Distributive Production. Marcin Jakubowski proposes a set of OSE Specifications to judge such efforts.
Key entries: Free Hardware Design, Open Development, Open Customization ; Open Design, Open Hardware, Open Innovation, Open Source, Open Source Product Design, Open Source Hardware
See also: Citizen Product Design; Co-Creation; Co-Design ; Desktop Manufacturing ; Peer Production Entrepreneurs ; Self-organized Design Communities
Open Source for Appropriate Technology: Instructables, Honeybee Network, Appropedia, Howtopedia, Demotech
Sixteen Key Technologies for an Open Habitat. Marcin Jakubowski [3]
Key organizations: Open Design Foundation ; Open Hardware Foundation
Typology by degree of openness: Closed Hardware; Open Interface, Open Design, Open Implementation
The Open Source Product Design platform has a list of Open Design projects
MAKE magazine “has managed to regenerate a previously static culture of do-it-yourselfers at a feverish pace”
The Village Forum focuses on how we design and build our habitat.
The P2P-Design Delicious tag monitors the topic
Vinay Gupta said:
The issue is patents. Open Source derives it’s power from copyright law - they use the property right of “copyright” and then pool it by using the GPL and other such licenses which rest on copyright.
Patent is a huge pain in the ass. You could do an open source patent pool, but that’s a very expensive and hard to manage undertaking.
So… one option is to work in the domain of no property rights - public domain - which is where a manufacturing technology goes if it is disclosed without patents, or is patented but the patent has expired.
But then what if you publish your design, then somebody makes a small tweak which kind of perfects your design, and then patents their tweak - without a patent on the original item, you can’t require them to release their changes for general use, because there’s no property right that you hold which applies to their work.
A problem, for sure, in terms of doing Open Manufacturing in the same vein as Open Source.
And later followed up:
I’m not sure we need an open hardware license. I’m also pretty sure that we need to investigate other approaches to protecting IP other than copyright and patent, because neither one really expresses the essence of what we’re trying to get at here. Copyright and Patent are two forms of Imaginary Property: we could easily create a third form of Imaginary Property that suited our needs, although it wouldn’t have legal status unless new laws were passed, or old ones amended.
To which I responded:
The problem with Open Source licenses on physical objects is that even though they might do the trick in a legal context, it isn’t what they’re designed to do, so the wording is all wrong. It’s like selling vodka as a disinfectant. It’ll do the job marvelously, but a lot of people will remain skeptic.
Conversely I think doing an “Open Hardware License” would be missing the point to a certain degree - the boundaries between hardware and software are bound to grow increasingly fuzzy as we draw closer to digital fabrication (let alone molecular assembly), and even if we lump those two together we’d be neglecting all the other kinds of “intellectual property”, such as ideas, etc.
I consider patents to be harmful by design. Their original purpose, to spur innovation, worked to a certain degree but it certainly doesn’t scale (much like the republic) - as soon as you have a certain number of innovators, they find their options limited by the number of existing patents, and the patent system becomes counterproductive. Bounty based systems may be better for certain purposes, but this is an issue I haven’t seen anybody nail properly yet.
Which brings me to my point: What we need isn’t just a new license, it’s a new terminology for dealing with “objects”, both physical and imaginary, something that encompasses both snugly, fits in with modern legalese and does the job patents were originally intended for without artificially stifling innovation or stepping on anybody’s toes.
Once we have that kind of framework, a license that applies in general terms to all these things will probably follow somewhat naturally, and that has the potential to handle software, hardware, biomass or whatever humans need to possess.
Marco Fioretti joined the conversation, with:
A much more effective and easier to implement solution may be to simply:
- reduce duration in time of patents
- do not allow them in some fields: software, living things…if it ain’t completely broken, that is if there is an intermediate
solution that puts an end to all or almost all the harmful
consequences, why make the effort to fix it completely?
Michel Bauwens then replied:
Concerning the new terminology, are you aware of Spimes as a concept,
http://p2pfoundation.net/Spime, explained in this video,
http://p2pfoundation.net/Bruce_Sterling_on_the_Internet_of_Things_and_SpimesThe only beef I would have with Bruce Sterling’s concept is that it relies
on paying for online designs, which I think is not realistic,some other license related links:
http://p2pfoundation.net/Talis_Community_License
http://p2pfoundation.net/Open_Design_License_Agreement
Here is the perspective of the TAPR open license people, taken from
http://p2pfoundation.net/Open_Hardware_LicenceI hope Lawrence is not objecting to being copied on this, busy as he must
be?Michel
From http://www.tapr.org/OHL.
You can download pdf versions of the proposed licenses through this site.
“The TAPR Open Hardware License (”OHL”) provides a framework for hardware
projects that is similar to the one used for Open Source software. This
isn’t as straight-forward as it seems because legal concepts that work well
for software (such as copyright and copyleft) don’t neatly fit when dealing
with hardware products and the documentation used to create them. The OHL
deals with Documentation, which describes a project using elements such as
schematic diagrams, CAD/CAM files, and Gerber files, and Products which are
based on that Documentation.Like open source software licenses, the OHL permits Documentation to be
used, modified, and distributed to third parties. Unlike software licenses,
it also addresses how Products based on the documentation can be made and
distributed. The OHL’s requirements are aimed at encouraging the community
to develop, use, and improve open source hardware — and to prevent others
from turning that hardware into closed, proprietary products.The OHL does not address software, nor does it address firmware or code
loaded into programmable devices such as FPGAs. These fit much more closely
into a software licensing model than do the physical objects that the OHL
attempts to cover, and we encourage developers to use open source licenses
like the GPL for them.One important, and unique, component of the OHL is a patent immunity
provision. In short, the OHL requires each person who uses the Documentation
to promise that they will not sue others who make Products based on that
Documentation for infringement of any patent they control. This ensures that
the community is protected from patent claims by those who benefit from the
community’s contribution.Another unique aspect of the OHL is a provision to provide feedback about
modifications. Open source software licenses steer away from obligating
those who make modifications to pass those changes back to earlier
developers or other users. For a number of reasons, particularly our belief
that hardware fixes and improvements, especially for safety issues, should
be made known to those who may be making or using Products, we felt that a
public feedback provision would be valuable.At the same time, we wanted to minimize the burden of such a provision, and
the loss of privacy that would result from requiring developers to provide
their email addresses. So, TAPR will provide a mechanism to report
modifications to a central archive that will be visible to anyone. The
requirement is structured so that if the mechanism fails (if, for example,
TAPR should disappear), the rights granted by the OHL will not be affected.The Open Hardware License allows Products to be used for any purpose. An
alternative version, the TAPR Noncommercial Hardware License, is identical
to the OHL but limits Products to noncommercial use only. While open source
licenses normally don’t allow restrictions on use, there is a big difference
between software and hardware that we believe justifies offering this
option.While there is no real cost in compiling or copying open source software,
someone who wants to make Products available to others confronts upfront
costs of making circuit boards and obtaining parts. It’s often
cost-prohibitive to do this in small quantity, so the developer who wants to
make his or her Product available, even on a non-profit basis, has to make a
substantial up-front investment. That investment is at risk if others can
compete commercially with him. The Noncommercial Hardware License addresses
this concern. ” (http://www.tapr.org/OHL)[edit<http://p2pfoundation.net/Open_Hardware_Licence?title=Open_Hardware_Licence&action=edit§ion=2>
]
Context and CommentaryFrom Instructables at http://www.instructables.com/forum/EEMFZXN1G5EXCFLKHF/
“Recently, people over at tapr.org released drafts of open-source hardware
licenses. I got the following message from Jonathan Kuniholm at Duke asking
for comments on the drafts: “I have spoken with each of you regarding our
interest in the infrastructure for the sharing of hardware designs. An
organization with its roots in amateur radio and open source software has
released a draft of two open hardware licenses ( http://www.tapr.org/OHL ).
I believe that the inspiration is primarily electronic hardware, but the
concept addresses issues we have encountered in our work with The Open
Prosthetics Project and its parent organization, the newly incorporated
Shared Design Alliance.We have been interested in the ways that we might protect those who choose
to share designs for public good from the possibility of having those
designs patented out from under them or otherwise removed from the public
domain, as well as helping them avoid the cost and time delays of patent
protection for efforts from which they are not trying to profit. These draft
licenses also address liability issues, which are another can of worms. I
would be interested to hear thoughts from folks more knowledgeable than I
about the effectiveness and potential pitfalls of such measures, given the
difference between the issues surrounding physical designs and patents (for
which there is currently no open license option outside of patent-related
measures), and those surrounding items traditionally protected by copyright,
which can currently be released under Creative Commons or GNU licenses (
http://creativecommons.org/licenses/ , http://www.gnu.org/copyleft/gpl.html,
http://www.fsf.org/ ).The TAPR folks have invited comment on their draft, and I think that this is
as good an effort as I’ve seen so far. If you have interest or expertise in
this area, please submit comments through the TAPR site, and please forward
this to anyone else you know who may be interested.” (
http://www.instructables.com/forum/EEMFZXN1G5EXCFLKHF/)
I piped up again, saying:
Thanks for that link, I wasn’t familiar with Spimes. But I’ll agree with your beef. I had a conversation with my good friend Dhananjay Gadre of the Netaji Subhas Institute of Technology in India about exactly this issue - I was pitching to him a concept I had for a “Sourceforge for Objects”, like the flipside of Make Magazine that was intended as a warehouse for digital design patterns. Originally, I had intended for authors of objects to be able to have people pay for downloads, going for the GNUesque stance of “free as in free speech, not as in free beer” trend.. but Dhananjay objected, pointing out a very important fact:
- Most innovation done in the world today is being done By the developed world For the developing world, and this is clearly the wrong way to do things. Enabling people running a collective warehouse of digitized objects to demand money from one another for use of their intellectual possessions would only widen the gap between the developing and developed, instead of reversing the innovation cycles and putting the power in the hands of those who need it, which is essentially my end goal.
In the end I came up with two methods of addressing this. On the one hand ask for donations rather than demanding money. The other method was applying a PPP-valency matrix to pricing schemes. Let me coin the term: A PPP-valency matrix is a NxN matrix, V, of the ratios between regional PPP’s (with tr(V) = N, and prod(V) = 2N, by design.).. the concept is to take the “from each according to his ability, to each according to his need” mantra and apply it to the actual economy, so the amount of money you get from objects is relative to the ability of people to pay for them. The problem with this method is it’s extremely hard to implement in a way that doesn’t beg for abuse, and after doing a few paper napkin Monte Carlo simulations (yes, I’m a geek), I’ve seen that there’s an inherant feedback loop in this thing that could cause instability in the long run. It can be fixed, but I’m not sure how.
Regarding Spimes on a more technical level, there’s an AI point here. Searching physical reality for objects is NP-hard. If we were to apply Bruce Sterling’s idea at face value, we’d end up with a world where you Google your toaster, and it just goes through all known reality searching for the RFID that matches your toaster. This would be stupid.
AI researchers fit into two categories these days: the people who want the AI’s to understand everything, know where everything is, and use deep searching to solve their problems, and the people who want the AI’s to understand context. The first group would just search the entire space for matching concepts. The latter group would narrow the search down to kitchens at first and expand only if necessary. The problem is, despite the best efforts of smart people ranging from John Von Neumann to John McCarthy to Noam Chomsky, we still don’t understand the nature of “context” well enough to actually implement this kind of thing. And actually understanding context might lead us to a far smarter way of doing this that is currently obscured by our limitations.
… after which the conversation pattered out into pointless chit-chat. We didn’t reach any useful conclusion, but I think there were a lot of very good points in there. What I’d like to do is get the big names in the game to stick their noses together and come up with a Much More General Public License - one that doesn’t just apply to software, but to anything. If that seems unreasonable, then I’d settle for a GPL-lookalike that addresses the key issues of free/open hardware, which is definitely one of the things that’s going to be hardest to fix for the purposes of a post-scarcity future.
In the end, it doesn’t matter how the game has been played so far, or that it’s being played unfairly, but only that we are in the unique situation that we can change everything, forever, by playing the game right now. In a world where everything can be a bitstream, what are we going to do?


A student of history | 19-May-08 at 11:25 pm | Permalink
I’ll agree with Vinay. Patents are broken; they need to go out. Not just for software, biotech, or whatever. Not just shorter periods. They need to *go*.
Now, on a somewhat different note. Your focus is very solidly on hacking the system from within. Let me be blunt: You will fail. It cannot be done; sooner or later, the ancien régime cracks and when that happens, you need to know what you’re doing, and you need to make sure that most everyone else knows, too. Otherwise you’ll lose it all into horrible chaos. (See: French Revolution.)
Of course, if you do have all that lying under the surface, and are just broadcasting the subversive attempts here, I beg pardon for the intrusion.
(As a postscript: Did you know that just taking up Proudhon’s distinction between possession and property, and concurring with him on the latter’s illegitimacy, gives you your “much more general public licence”? Just a thought - and a hint at how deeply radical the legal changes needed really are.)